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Rust Suggestion


RELaX

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Game: Rust

Suggestion

Hello everyone!

From 2 hours of experience, rust hack is working, but it feels so "naked" in functions, and i have the feeling that i miss something.

 

So what are the functions i miss?

1. The aimbot should lock on the closest target it sees

2. Resource esp ( atleast for sulfur please *.* )

3. Container, and other object esp. ( TC, Stashes, traps, hemp, animal, bradley apc, heli esp, and barrels military boxes, elite crates, supply drops )

4. Debugcam. I know its planned. But please. Everyone loves debugcam.

 

These are my 4 main suggestions, i would like to hear what the community thinks. Keep up the good work dev(s), havr a nice day!

Edited by RELaX
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More detailed list bros

>Aimbot
-Aimbot for Heli [ with bullet and drop prediction ]
-Target switch when the enym player died?
>Player ESP: 
-Toggle show NPC
-Toggle show sleepers
-Fix ESP BUG [Shows people as visible even if they aren't, ESP randomly turns off on a player (usually happens with players you hit, often with headshots)
>Item ESP:
-Traps & turrets
-Dropped items
-Stashes
-Box stashes
-Player corpses
-Loot boxes [Brown box, Military box, Elite tier box,APC Crates, Heli boxes]
-Hemp
-Supply drops
-Resources [Maybe a toggler for each resource type]
-Toolcupboards
-Heli ESP
-Bradley ESP
-Minicopter ESP
>ETC
-Always day time
-Debugcam

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Just now, RELaX said:

More detailed list bros

>Aimbot
-Aimbot for Heli [ with bullet and drop prediction ]
-Target switch when the enym player died?
>Player ESP: 
-Toggle show NPC
-Toggle show sleepers
-Fix ESP BUG [Shows people as visible even if they aren't, ESP randomly turns off on a player (usually happens with players you hit, often with headshots)
>Item ESP:
-Traps & turrets
-Dropped items
-Stashes
-Box stashes
-Player corpses
-Loot boxes [Brown box, Military box, Elite tier box,APC Crates, Heli boxes]
-Hemp
-Supply drops
-Resources [Maybe a toggler for each resource type]
-Toolcupboards
-Heli ESP
-Bradley ESP
-Minicopter ESP
>ETC
-Always day time
-Debugcam

+1

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  • 2 weeks later...

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